I'm hosted with GitHub Pages.
How are you today? 🙃️
You can checkout my Twitch for coding streams or other shananigans I get up to.
What is Pithering? a bit like piddling, but not always playing.
Norton Juster is a famous pithering person.
I am bit of an HTML monkey,
I like to make simple sites for simple solutions.
With some easy enough CSS styling and Javascript logic.
I have some experince with Angular, Wordpress, nodejs, and genral static hosting.
But I mostly love to play with Python and build something from there.
Take a peak at my code and enjoy the simplisity and neatness of it's arrangement.
😁️
Later on when I had to further my education, I sought out the classic route of obtainng a collage degree.
I soon persued my pasion in computers as a Computer Science Major, yearning to understand the
complextites of the softwares and the underpinnings of their inner workings.
I could hardly then, as well as even now, understand how complex the field of Computer Science is,
and just how numerous the rabbit holes were that I would diving into.
Luckily I was able to work as a Computer Science Tutor,
which brought it's own mirraid of distresses and discoveries.
Helping to reinforce the subjects I had already learned,
and learn from people who had a diffreent perspective on their approach to this never ending journey of discovery.
Overall I am not afraid to admit that my college experince could not prepare me for the exponentialy evolving world of computers.
From the time I started college (2015) to the end (2020) (i like to learn my studies),
the World of AI went from a theoritical exploritory field of loose documentations,
to a much more cohesive and applicable at home hobby.
In the same token, many technologies went from their early wobbly stages ( Belender, Unity, Unreal ) to the more refined powerhouses we see in the industries today.
Personally I would suggest the ever growing Godot for all it's kinship to Blender when it comes to Game Programming or even simple applications( be careful though )
Godot is free, fast, and nowhere near as resource heavy as Unity or Unreal.